Current Trends in Distributed Interactive
Simulation (DIS)
Widespread procurement cutbacks and decreased funding for
extant research and development, acquisition management reform, a downsizing
trend in conventional force structures, a perceived decline in global threat
levels and other factors, have all militated toward an increased emphasis on
simulation in military training applications.1
In the U.S., the Clinton Administration
has opted to either delay or defer several modernization programs for the armed
forces and instead exploit an extensive weapons stockpile dating from the Reagan
era. But while making less do more is the current watchword in Washington and
the Pentagon, in one specific area, that of information technology, present R&D
investment has held steady, if not increased perceptibly.
However, due to budgetary constraints
which drive contemporary R&D efforts, no single service branch can currently
marshall the resources to develop stand-alone simulation systems even remotely
capable of meeting mission demands. Additionally, the U.S. Congress has mandated
that interservice exercises become the training modus vivendi, encouraging, if
not requiring, architectures and standardized protocols shared in common between
the armed service branches.2
Under the aegis of DOD/ARPA, the military
service branches in the United States have been utilizing distributed simulation
training environments for some years. In this respect, there is nothing new
about DIS. What is new, however, is the doctrinal emphasis now placed on
modularity, standardization and interservice commonality. What is also new are
the technological advances that are driving the adoption of DIS standards and
the increasingly swift pace of maturing systems that can be exploited in today's
mission-critical training applications. In an era of defense policy where
jointness is a central tenet, if not an article of faith, DIS promises to extend
the operational mandate to training applications as well.
Systems currently in use with VETT
simulations include head-mounted displays (HMDs) and wired (tactile or
force-feedback) gloves which provide an immersive VR environment for the user.
Utilization of these devices, however, has prompted criticism from psychologists
and behavioral experts -- including the Army's own -- that programs like VETT
would will turn out "arcade cowboys" ill-suited to meeting the demands of
real-world combat situations. DOD, however, contends that a training paradigm
based upon new technological models can transcend the limitations imposed by
current "off-the-shelf" simulation hardware. The use of advanced
utostereoscopic, volumetric and holographic display environments -- such as
those utilizing laser excitation of rare-earth pixels and spinning helixes to
generate holograms -- have been proposed as possible alternatives to what is
presently available.
- Located at Kirtland AFB, New Mexico,
the Theater Air Command and Control Simulation Facility (TACCSF) is a USAF
training and testbed facility with dynamic linkages to the National Test
Facility in Colorado Springs, Colorado, ARPA's WARBREAKER synthetic
battlespace environment, the Air Defense Initiative Simulation Technology
facility based in Arlington, Virginia, the USN R&D facility in San Diego and
the Pentagon's Theater Battle Arena. The air combat environments generated by
TACCSF permit multiple simulations of up to six thousand simultaneous air and
ground contacts in a battlespace up to 2,048 by 2,048 square miles at
user-selectable global locations. Utilizing DIS-compliant protocols, TACCSF
can support interactive linkages with a large number of individual and joint
simulation exercises.
A distributed network of simulation
centers under Army control is planned for the ramp-up phase of system
development, each with all necessary computer hardware, software and
communications equipment to run simulations. Exercises up to the corps-level
would be supported at each simulation center of the WARSIM network. Networking
the centers as DIS compliant nodes would provide support for multi-corps-level
exercises. Each WARSIM node will be staffed by combined military and contractor
personnel to provide support for exercise planning and execution,
opposing/surrounding forces simulations, after action review and simulation
control.
1 A report released last
August by a DOD-appointed task force on U.S. military readiness characterized
forces as "acceptable in most measurable areas" but warned of "pockets of
unreadiness" that might result in a "hollow" force reminiscent of the late 1970s
and early 1980s. The report also emphasized modeling and simulation as key
technologies in support of higher readiness.
2 As an example,
modifications had to be made to training systems in use by the USAF before that
service branch could participate in interservice exercises held last summer at
the National Training Center in California. Had these modifications not been
made, decreases in funding for a variety of programs would have been the
consequence.